/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CImage.h" #include "GUI.h" #include "lib/ogl.h" CImage::CImage(CGUI& pGUI) : IGUIObject(pGUI) { AddSetting("sprite"); AddSetting("cell_id"); AddSetting("tooltip"); AddSetting("tooltip_style"); } CImage::~CImage() { } void CImage::Draw() { m_pGUI.DrawSprite( GetSetting("sprite"), GetSetting("cell_id"), GetBufferedZ(), m_CachedActualSize); }