/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef IXMPPCLIENT_H #define IXMPPCLIENT_H #include "scriptinterface/ScriptTypes.h" class ScriptRequest; class IXmppClient { public: static IXmppClient* create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false); virtual ~IXmppClient() {} virtual void connect() = 0; virtual void disconnect() = 0; virtual bool isConnected() = 0; virtual void recv() = 0; virtual void SendIqGetBoardList() = 0; virtual void SendIqGetProfile(const std::string& player) = 0; virtual void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data) = 0; virtual void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data) = 0; virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP) = 0; virtual void SendIqUnregisterGame() = 0; virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0; virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0; virtual void SetNick(const std::string& nick) = 0; virtual std::string GetNick() const = 0; virtual std::string GetJID() const = 0; virtual void kick(const std::string& nick, const std::string& reason) = 0; virtual void ban(const std::string& nick, const std::string& reason) = 0; virtual void SetPresence(const std::string& presence) = 0; virtual const char* GetPresence(const std::string& nickname) = 0; virtual const char* GetRole(const std::string& nickname) = 0; virtual std::wstring GetRating(const std::string& nickname) = 0; virtual const std::wstring& GetSubject() = 0; virtual JS::Value GUIGetPlayerList(const ScriptRequest& rq) = 0; virtual JS::Value GUIGetGameList(const ScriptRequest& rq) = 0; virtual JS::Value GUIGetBoardList(const ScriptRequest& rq) = 0; virtual JS::Value GUIGetProfile(const ScriptRequest& rq) = 0; virtual JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface) = 0; virtual JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface) = 0; virtual bool GuiPollHasPlayerListUpdate() = 0; virtual void SendMUCMessage(const std::string& message) = 0; virtual void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID) = 0; }; extern IXmppClient *g_XmppClient; extern bool g_rankedGame; #endif // XMPPCLIENT_H