/* Copyright (C) 2021 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * compile-time configuration for isolated spots */ #ifndef INCLUDED_CONFIG2 #define INCLUDED_CONFIG2 // rationale: a centralized header makes it much easier to see what all // can be changed. it is assumed that only a few modules will need // configuration choices, so rebuilding them all is acceptable. // use config.h when settings must apply to the entire project. // allow use of RDTSC for raw tick counts (otherwise, the slower but // more reliable on MP systems wall-clock will be used). #ifndef CONFIG2_TIMER_ALLOW_RDTSC # define CONFIG2_TIMER_ALLOW_RDTSC 1 #endif // this enables/disables the actual checking done by OverrunProtector // (quite slow, entailing mprotect() before/after each access). // define to 1 here or in the relevant module if you suspect mem corruption. // we provide this option because OverrunProtector requires some changes to // the object being wrapped, and we want to leave those intact but not // significantly slow things down except when needed. #ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION # define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0 #endif #ifndef CONFIG2_FILE_ENABLE_AIO // work around a bug introduced in Linux 2.6.38 // (http://www.wildfiregames.com/forum/index.php?showtopic=14561&view=findpost&p=217710) // OpenBSD doesn't provide aio.h so we disable its use # if OS_LINUX || OS_OPENBSD # define CONFIG2_FILE_ENABLE_AIO 0 # else # define CONFIG2_FILE_ENABLE_AIO 1 # endif #endif // build in OpenGL ES 2.0 mode, instead of the default mode designed for // GL 1.1 + extensions. // this disables various features that are not supported by GLES. #ifndef CONFIG2_GLES # define CONFIG2_GLES 0 #endif // allow use of OpenAL/Ogg/Vorbis APIs #ifndef CONFIG2_AUDIO # define CONFIG2_AUDIO 1 #endif // allow use of NVTT #ifndef CONFIG2_NVTT # define CONFIG2_NVTT 1 #endif // allow use of lobby #ifndef CONFIG2_LOBBY # define CONFIG2_LOBBY 1 #endif // allow use of miniupnpc #ifndef CONFIG2_MINIUPNPC # define CONFIG2_MINIUPNPC 1 #endif // default disable valgrind #ifndef CONFIG2_VALGRIND # define CONFIG2_VALGRIND 0 #endif #endif // #ifndef INCLUDED_CONFIG2