/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "StringConvert.h" #include "lib/external_libraries/sdl.h" #include "scripting/SpiderMonkey.h" #if SDL_BYTEORDER == SDL_BIG_ENDIAN #define ucs2le_to_wchart(ptr) (wchar_t)( (u16) ((u8*)ptr)[0] | (u16) ( ((u8*)ptr)[1] << 8) ) #else #define ucs2le_to_wchart(ptr) (wchar_t)(*ptr); #endif JSString* StringConvert::wchars_to_jsstring(JSContext* cx, const wchar_t* chars, size_t len) { if (len == 0) return JSVAL_TO_STRING(JS_GetEmptyStringValue(cx)); jschar* data = (jschar*)JS_malloc(cx, len*sizeof(jschar)); if (!data) return NULL; // Copy the string data, doing wchar_t->jschar conversion (since they're not equal in GCC) for (size_t i=0; i