/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before // including precompiled.h, so that the PCH works correctly #ifndef CXXTEST_RUNNING #define CXXTEST_RUNNING #endif #define _CXXTEST_HAVE_STD #include "precompiled.h" #include #if OS_WIN #include "lib/sysdep/os/win/wdbg_heap.h" #endif class LeakReporter : public CxxTest::GlobalFixture { virtual bool tearDownWorld() { // Enable leak reporting on exit. // (This is done in tearDownWorld so that it doesn't report 'leaks' // if the program is aborted before finishing cleanly.) #if OS_WIN wdbg_heap_Enable(true); #endif return true; } virtual bool setUpWorld() { #if MSC_VERSION // (Warning: the allocation numbers seem to differ by 3 when you // run in the build process vs the debugger) // _CrtSetBreakAlloc(1952); #endif return true; } }; static LeakReporter leakReporter; // Definition of function from lib/self_test.h bool ts_str_contains(const std::string& str1, const std::string& str2) { return str1.find(str2) != str1.npos; }