#ifndef INCLUDED_GUITOOLTIP #define INCLUDED_GUITOOLTIP class IGUIObject; class CGUI; #include "ps/CStr.h" #include "ps/Overlay.h" class GUITooltip { public: GUITooltip(); void Update(IGUIObject* Nearest, CPos MousePos, CGUI* GUI); private: static void ShowTooltip(IGUIObject* obj, CPos pos, const CStr& style, CGUI* gui); static void HideTooltip(const CStr& style, CGUI* gui); int m_State; IGUIObject* m_PreviousObject; CStr m_PreviousTooltipName; CPos m_PreviousMousePos; double m_Time; }; #endif // INCLUDED_GUITOOLTIP