/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EASE #define INCLUDED_EASE /* * Straightforward C++ port of Robert Penner's easing equations * http://www.robertpenner.com/easing/ * * Copyright (c) 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * - Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * - Neither the name of the author nor the names of contributors may be used to endorse or * promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include /** * Generic easing functions. In each function, the parameters are: * * @param t Current time in seconds, as a float between 0 and d (inclusive). * @param d Total duration of the ease, in seconds. Must be strictly positive. * @param b Baseline value (at t = 0). * @param c Delta from baseline value to reach the target value (at t = d). I.e., target = b + c. * * Each function outputs the eased value between 'b' and 'b+c' at time 't'. */ class Ease { public: static float QuadIn(float t, const float b, const float c, const float d) { t /= d; return c*t*t + b; } static float QuadOut(float t, const float b, const float c, const float d) { t /= d; return -c * t*(t-2) + b; } static float QuadInOut(float t, const float b, const float c, const float d) { t /= d/2; if (t < 1) return c/2*t*t + b; --t; return -c/2 * (t*(t-2) - 1) + b; } static float CubicIn(float t, const float b, const float c, const float d) { t /= d; return c*t*t*t + b; } static float CubicOut(float t, const float b, const float c, const float d) { t = t/d - 1; return c*(t*t*t + 1) + b; } static float CubicInOut(float t, const float b, const float c, const float d) { t /= d/2; if (t < 1) return c/2*t*t*t + b; t -= 2; return c/2*(t*t*t + 2) + b; } static float QuartIn(float t, const float b, const float c, const float d) { t /= d; return c*t*t*t*t + b; } static float QuartOut(float t, const float b, const float c, const float d) { t = t/d - 1; return -c*(t*t*t*t - 1) + b; } static float QuartInOut(float t, const float b, const float c, const float d) { t /= d/2; if (t < 1) return c/2*t*t*t*t + b; t -= 2; return -c/2 * (t*t*t*t - 2) + b; } static float QuintIn(float t, const float b, const float c, const float d) { t /= d; return c*t*t*t*t*t + b; } static float QuintOut(float t, const float b, const float c, const float d) { t = t/d - 1; return c*(t*t*t*t*t + 1) + b; } static float QuintInOut(float t, const float b, const float c, const float d) { t /= d/2; if (t < 1) return c/2*t*t*t*t*t + b; t -= 2; return c/2*(t*t*t*t*t + 2) + b; } }; #endif // INCLUDED_EASE