/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JOYSTICK #define INCLUDED_JOYSTICK #include "lib/external_libraries/libsdl.h" class CJoystick { public: CJoystick(); /** * Initialises joystick support. */ void Initialise(); /** * Returns true if initialised and the joystick is present and enabled by configuration. */ bool IsEnabled(); /** * Returns current value of the given joystick axis, in the range [-1, +1]. */ float GetAxisValue(int axis); private: SDL_Joystick* m_Joystick; int m_Deadzone; }; extern CJoystick g_Joystick; #endif // INCLUDED_JOYSTICK