/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_KEYNAME #define INCLUDED_KEYNAME // Need SDLK_* enum values. #include "lib/external_libraries/libsdl.h" class CStr8; extern void InitKeyNameMap(); extern CStr8 FindKeyName(int keycode); extern int FindKeyCode(const CStr8& keyname); enum { // Start sequential IDs in the right place // Pick a code which is greater than any keycodes used by SDL itself EXTRA_KEYS_BASE = SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES), // 'Keycodes' for the unified modifier keys UNIFIED_SHIFT, UNIFIED_CTRL, UNIFIED_ALT, UNIFIED_SUPER, UNIFIED_LAST, // 'Keycodes' for the mouse buttons // Base for mouse buttons. // Everything less than MOUSE_BASE is not reported by an SDL mouse button event. // Everything greater than MOUSE_BASE is reported by an SDL mouse button event. MOUSE_BASE, MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT, MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE, MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT, // SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs MOUSE_WHEELUP = MOUSE_BASE + 4, MOUSE_WHEELDOWN = MOUSE_BASE + 5, MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2, MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2, MOUSE_LAST, }; #endif // #ifndef INCLUDED_KEYNAME