// OpenGL helpers // // Copyright (c) 2002-2005 Jan Wassenberg // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // Contact info: // Jan.Wassenberg@stud.uni-karlsruhe.de // http://www.stud.uni-karlsruhe.de/~urkt/ #include "precompiled.h" #include #include #include #include "lib.h" #include "sdl.h" #include "ogl.h" #include "detect.h" #include "debug.h" #include "lib/res/h_mgr.h" #include "lib/res/graphics/tex.h" #if MSC_VERSION #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glu32.lib") // glu32 is required - it is apparently pulled in by opengl32, // even though depends.exe marks it as demand-loaded. #endif //---------------------------------------------------------------------------- // extensions //---------------------------------------------------------------------------- // define extension function pointers extern "C" { #define FUNC(ret, name, params) ret (CALL_CONV *name) params; #define FUNC2(ret, nameARB, nameCore, version, params) ret (CALL_CONV *nameARB) params; #include "glext_funcs.h" #undef FUNC2 #undef FUNC } static const char* exts = NULL; static bool have_20, have_14, have_13, have_12; // return a C string of unspecified length containing a space-separated // list of all extensions the OpenGL implementation advertises. // (useful for crash logs). const char* oglExtList() { debug_assert(exts && "call oglInit before using this function"); return exts; } // paranoia: newer drivers may forget to advertise an extension // indicating support for something that has been folded into the core. // we therefore check for all extensions known to be offered by the // GL implementation present on the user's system; oglHaveExtension will // take this into account. // the app can therefore just ask for extensions and not worry about this. static bool isImplementedInCore(const char* ext) { #define MATCH(known_ext)\ if(!strcmp(ext, #known_ext))\ return true; if(have_20) { MATCH(GL_ARB_shader_objects); MATCH(GL_ARB_vertex_shader); MATCH(GL_ARB_fragment_shader); MATCH(GL_ARB_draw_buffers); MATCH(GL_ARB_texture_non_power_of_two); MATCH(GL_ARB_point_sprite); } if(have_14) { MATCH(GL_SGIS_generate_mipmap); MATCH(GL_NV_blend_square); MATCH(GL_ARB_depth_texture); MATCH(GL_ARB_shadow); MATCH(GL_EXT_fog_coord); MATCH(GL_EXT_multi_draw_arrays); MATCH(GL_ARB_point_parameters); MATCH(GL_EXT_secondary_color); MATCH(GL_EXT_blend_func_separate); MATCH(GL_EXT_stencil_wrap); MATCH(GL_ARB_texture_env_crossbar); MATCH(GL_EXT_texture_lod_bias); MATCH(GL_ARB_texture_mirrored_repeat); MATCH(GL_ARB_window_pos); } if(have_13) { MATCH(GL_ARB_texture_compression); MATCH(GL_ARB_texture_cube_map); MATCH(GL_ARB_multisample); MATCH(GL_ARB_multitexture); MATCH(GL_ARB_transpose_matrix); MATCH(GL_ARB_texture_env_add); MATCH(GL_ARB_texture_env_combine); MATCH(GL_ARB_texture_env_dot3); MATCH(GL_ARB_texture_border_clamp); } if(have_12) { MATCH(GL_EXT_texture3d); MATCH(GL_EXT_bgra); MATCH(GL_EXT_packed_pixels); MATCH(GL_EXT_rescale_normal); MATCH(GL_EXT_separate_specular_color); MATCH(GL_SGIS_texture_edge_clamp); MATCH(GL_SGIS_texture_lod); MATCH(GL_EXT_draw_range_elements); } #undef MATCH return false; } // check if the extension is supported by the OpenGL implementation. // takes subsequently added core support for some extensions into account. bool oglHaveExtension(const char* ext) { debug_assert(exts && "call oglInit before using this function"); if(isImplementedInCore(ext)) return true; const char *p = exts, *end; // make sure ext is valid & doesn't contain spaces if(!ext || ext == '\0' || strchr(ext, ' ')) return false; for(;;) { p = strstr(p, ext); if(!p) return false; // string not found - extension not supported end = p + strlen(ext); // end of current substring // make sure the substring found is an entire extension string, // i.e. it starts and ends with ' ' if((p == exts || p[-1] == ' ') && // valid start AND (*end == ' ' || *end == '\0')) // valid end return true; p = end; } } // check if the OpenGL implementation is at least at . // (format: "%d.%d" major minor) bool oglHaveVersion(const char* desired_version) { int desired_major, desired_minor; if(sscanf(desired_version, "%d.%d", &desired_major, &desired_minor) != 2) { debug_warn("oglHaveVersion: invalid version string"); return false; } int major, minor; const char* version = (const char*)glGetString(GL_VERSION); if(!version || sscanf(version, "%d.%d", &major, &minor) != 2) { debug_warn("oglHaveVersion: GL_VERSION invalid"); return false; } return (major > desired_major) || (major == desired_major && minor >= desired_minor); } // check if all given extension strings (passed as const char* parameters, // terminated by a 0 pointer) are supported by the OpenGL implementation, // as determined by oglHaveExtension. // returns 0 if all are present; otherwise, the first extension in the // list that's not supported (useful for reporting errors). // // note: dummy parameter is necessary to access parameter va_list. // // // rationale: this interface is more convenient than individual // oglHaveExtension calls and allows reporting which extension is missing. // // one disadvantage is that there is no way to indicate that either one // of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3. // this is isn't so bad, since they wouldn't be named differently // if there weren't non-trivial changes between them. for that reason, // we refrain from equivalence checks (which would boil down to // string-matching known extensions to their equivalents). const char* oglHaveExtensions(int dummy, ...) { const char* ext; va_list args; va_start(args, dummy); for(;;) { ext = va_arg(args, const char*); // end of list reached; all were present => return 0. if(!ext) break; // not found => return name of missing extension. if(!oglHaveExtension(ext)) break; } va_end(args); return ext; } static void importExtensionFunctions() { #define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name); #define FUNC2(ret, nameARB, nameCore, version, params) \ nameARB = NULL; \ if(oglHaveVersion(version)) \ *(void**)&nameARB = SDL_GL_GetProcAddress(#nameCore); \ if(!nameARB) /* use the ARB name if the driver lied about what version it supports */ \ *(void**)&nameARB = SDL_GL_GetProcAddress(#nameARB); #include "glext_funcs.h" #undef FUNC2 #undef FUNC // It should be safe to load the ARB function pointers even if the // extension isn't advertised, since we won't actually use them without // checking for the extension. } //---------------------------------------------------------------------------- static void dump_gl_error(GLenum err) { debug_printf("GL error: "); #define E(e) case e: debug_printf("%s\n", #e); break; switch (err) { E(GL_INVALID_ENUM) E(GL_INVALID_VALUE) E(GL_INVALID_OPERATION) E(GL_STACK_OVERFLOW) E(GL_STACK_UNDERFLOW) E(GL_OUT_OF_MEMORY) default:; } #undef E } #ifndef oglCheck // don't include this function if it has been defined (in ogl.h) as a no-op void oglCheck() { // glGetError may return multiple errors, so we poll it in a loop. // the debug_warn should only happen once (if this is set), though. bool error_enountered = false; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; error_enountered = true; dump_gl_error(err); } if(error_enountered) debug_warn("oglCheck reports error(s)"); } #endif // ignore and reset the specified error (as returned by glGetError). // any other errors that have occurred are reported as oglCheck would. // // this is useful for suppressing annoying error messages, e.g. // "invalid enum" for GL_CLAMP_TO_EDGE even though we've already // warned the user that their OpenGL implementation is too old. void oglSquelchError(GLenum err_to_ignore) { // glGetError may return multiple errors, so we poll it in a loop. // the debug_warn should only happen once (if this is set), though. bool error_enountered = false; for(;;) { GLenum err = glGetError(); if(err == GL_NO_ERROR) break; if(err == err_to_ignore) continue; error_enountered = true; dump_gl_error(err); } if(error_enountered) debug_warn("oglSquelchError reports other error(s)"); } //---------------------------------------------------------------------------- // feature and limit detect //---------------------------------------------------------------------------- int ogl_max_tex_size = -1; // [pixels] int ogl_max_tex_units = -1; // limit on GL_TEXTUREn int ogl_max_VAR_elements = -1; // GF2: 64K; GF3: 1M int ogl_tex_compression_supported = -1; // S3TC / DXT{1,3,5} // gfx_card and gfx_drv_ver are unchanged on failure. int ogl_get_gfx_info() { const char* vendor = (const char*)glGetString(GL_VENDOR); const char* renderer = (const char*)glGetString(GL_RENDERER); const char* version = (const char*)glGetString(GL_VERSION); // can fail if OpenGL not yet initialized, // or if called between glBegin and glEnd. if(!vendor || !renderer || !version) return -1; strcpy_s(gfx_card, sizeof(gfx_card), vendor); // reduce string to "ATI" or "NVIDIA" if(!strcmp(gfx_card, "ATI Technologies Inc.")) gfx_card[3] = 0; if(!strcmp(gfx_card, "NVIDIA Corporation")) gfx_card[6] = 0; strcat_s(gfx_card, sizeof(gfx_card), renderer); // don't bother cutting off the crap at the end. // too risky, and too many different strings. snprintf(gfx_drv_ver, sizeof(gfx_drv_ver), "OpenGL %s", version); // add "OpenGL" to differentiate this from the real driver version // (returned by platform-specific detect routines). return 0; } static void CALL_CONV emulate_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); static void detectFeatures() { glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size); glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units); // make sure value remains -1 if not supported if(oglHaveExtension("GL_NV_vertex_array_range")) glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &ogl_max_VAR_elements); ogl_tex_compression_supported = oglHaveExtensions(0, "GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc", 0) == 0; // TODO: GL_S3_s3tc? It uses different enumerants (GL_RGB_S3TC etc), so the // texture loading code would need to be changed; and it is not clear whether // it supports the full range of DXT1/3/5. (There seems to be no specification; // and many header files don't have GL_RGBA_DXT5_S3TC, suggesting that the // drivers don't all support that.) if(!ogl_tex_compression_supported) { // If there's no hardware support for compressed textures, do the // decompression in software (but first let the user know it's probably not // going to be very fast). DISPLAY_ERROR(L"Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware."); // TODO: i18n glCompressedTexImage2DARB = emulate_glCompressedTexImage2D; // Leave ogl_tex_compression_supported == 0, so that it indicates the presence // of hardware-supported texture compression. } } // call after each video mode change, since thereafter extension functions // may have changed [address]. void oglInit() { // cache extension list and versions for oglHave*. // note: this is less about performance (since the above are not // time-critical) than centralizing the 'OpenGL is ready' check. exts = (const char*)glGetString(GL_EXTENSIONS); if(!exts) { debug_warn("oglInit called before OpenGL is ready for use"); } have_12 = oglHaveVersion("1.2"); have_13 = oglHaveVersion("1.3"); have_14 = oglHaveVersion("1.4"); have_20 = oglHaveVersion("2.0"); importExtensionFunctions(); detectFeatures(); } uint ogl_dxt_from_fmt(GLenum fmt) { switch(fmt) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return 1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return DXT1A; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 5; default: return 0; } } // Software emulation of compressed-texture support, for really old // cards/drivers that can't do it (but which do support everything else // we strictly require). They probably don't have enough VRAM for all the // textures, and are slow anyway, so it's not going to be a pleasant way // of playing; but at least it's better than nothing. static void CALL_CONV emulate_glCompressedTexImage2D( GLenum target_, GLint level_, GLenum int_fmt, GLsizei w, GLsizei h, GLint border, GLsizei data_size, const GLvoid* data) { debug_assert(border == 0); // not supported by glCompressedTexImage2D // S3TC format info const uint dxt = ogl_dxt_from_fmt(int_fmt); debug_assert(dxt != 0 && "invalid internal format"); const uint s3tc_bpp = (dxt == 3 || dxt == 5)? 8 : 4; const size_t s3tc_size = round_up(w,4)*round_up(h,4)*s3tc_bpp/8; debug_assert(s3tc_size == (size_t)data_size); // decompress DDS to RGB[A] Tex t; const uint flags = dxt; (void)tex_wrap((uint)w, (uint)h, s3tc_bpp, flags, (void*)data, &t); (void)tex_transform_to(&t, flags & ~TEX_DXT); // uncompressed RGB[A] format info u8* const uc_data = tex_get_data(&t); GLenum uc_fmt = GL_RGB; GLint uc_int_fmt = GL_RGB8; if(dxt != 1) { uc_fmt = GL_RGBA; uc_int_fmt = GL_RGBA8; } glTexImage2D(target_, level_, uc_int_fmt, w, h, 0, uc_fmt, GL_UNSIGNED_BYTE, uc_data); (void)tex_free(&t); }