#include "precompiled.h" #include "BaseEntityCollection.h" #include "ObjectManager.h" #include "Model.h" #include "CLogger.h" #include "VFSUtil.h" #define LOG_CATEGORY "entity" void CBaseEntityCollection::LoadFile( const char* path ) { // Build the entity name -> filename mapping. This is done so that // the entity 'x' can be in units/x.xml, structures/x.xml, etc, and // we don't have to search every directory for x.xml. // Extract the filename out of the path+name+extension. // Equivalent to /.*\/(.*)\.xml/, but not as pretty. CStrW tag = CStr(path).AfterLast("/").BeforeLast(".xml"); m_templateFilenames[tag] = path; } static void LoadFileThunk( const char* path, const vfsDirEnt* ent, void* context ) { CBaseEntityCollection* this_ = (CBaseEntityCollection*)context; this_->LoadFile(path); } int CBaseEntityCollection::loadTemplates() { // Load all files in entities/ and its subdirectories. THROW_ERR( VFSUtil::EnumDirEnts( "entities/", "*.xml", true, LoadFileThunk, this ) ); return 0; } CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name ) { // Check whether this template has already been loaded templateMap::iterator it = m_templates.find( name ); if( it != m_templates.end() ) return( it->second ); // Find the filename corresponding to this template templateFilenameMap::iterator filename_it = m_templateFilenames.find( name ); if( filename_it == m_templateFilenames.end() ) return( NULL ); CStr path( filename_it->second ); // Try to load to the entity CBaseEntity* newTemplate = new CBaseEntity(); if( !newTemplate->loadXML( path ) ) { LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Couldn't load template \"%s\"", path.c_str()); return( NULL ); } LOG(NORMAL, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Loaded template \"%s\"", path.c_str()); m_templates[name] = newTemplate; // Load the entity's parent, if it has one if( newTemplate->m_Base_Name.Length() ) { CBaseEntity* base = getTemplate( newTemplate->m_Base_Name ); if( base ) { newTemplate->m_base = base; newTemplate->loadBase(); } else { LOG( WARNING, LOG_CATEGORY, "Parent template \"%ls\" does not exist in template \"%ls\"", newTemplate->m_Base_Name.c_str(), newTemplate->m_Tag.c_str() ); // (The requested entity will still be returned, but with no parent. // Is this a reasonable thing to do?) } } return newTemplate; } void CBaseEntityCollection::getBaseEntityNames( std::vector& names ) { for( templateFilenameMap::iterator it = m_templateFilenames.begin(); it != m_templateFilenames.end(); ++it ) if( ! (it->first.Length() > 8 && it->first.Left(8) == L"template")) names.push_back( it->first ); } CBaseEntityCollection::~CBaseEntityCollection() { for( templateMap::iterator it = m_templates.begin(); it != m_templates.end(); ++it ) delete( it->second ); }