/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // Ooh, a file of keynames. Fun. #include "precompiled.h" #include "KeyName.h" #include "lib/external_libraries/libsdl.h" #include "ps/CStr.h" #include static std::map keymap; struct SKeycodeMapping { int keycode; const char* keyname; const char* altkeyname; }; // You can use either key name in the config file... static const SKeycodeMapping keycodeMapping[] = { /* Just a tad friendlier than SDL_GetKeyName's name */ { SDLK_BACKSPACE, "Backspace", "BkSp" }, { SDLK_TAB, "Tab", 0 }, { SDLK_CLEAR, "Clear", 0 }, // ? { SDLK_RETURN, "Return", "Ret" }, { SDLK_PAUSE, "Pause", 0 }, // ? { SDLK_ESCAPE, "Escape", "Esc" }, { SDLK_SPACE, "Space", "Spc" }, { SDLK_EXCLAIM, "!", "Exclaim" }, { SDLK_QUOTEDBL, "\"", "DoubleQuote" }, { SDLK_HASH, "#", "Hash" }, { SDLK_DOLLAR, "$", "Dollar" }, { SDLK_AMPERSAND, "&", "Ampersand" }, { SDLK_QUOTE, "'", "SingleQuote" }, { SDLK_LEFTPAREN, "(", "LeftParen" }, { SDLK_RIGHTPAREN, ")", "RightParen" }, { SDLK_ASTERISK, "*", "Asterisk" }, { SDLK_PLUS, "+", "Plus" }, { SDLK_COMMA, ",", "Comma" }, { SDLK_MINUS, "-", "Minus" }, { SDLK_PERIOD, ".", "Period" }, { SDLK_SLASH, "/", "ForwardSlash" }, { SDLK_0, "0", 0 }, { SDLK_1, "1", 0 }, { SDLK_2, "2", 0 }, { SDLK_3, "3", 0 }, { SDLK_4, "4", 0 }, { SDLK_5, "5", 0 }, { SDLK_6, "6", 0 }, { SDLK_7, "7", 0 }, { SDLK_8, "8", 0 }, { SDLK_9, "9", 0 }, { SDLK_COLON, ":", "Colon" }, { SDLK_SEMICOLON, ";", "Semicolon" }, { SDLK_LESS, "<", "LessThan" }, { SDLK_EQUALS, "=", "Equals" }, { SDLK_GREATER, ">", "GreaterThan" }, { SDLK_QUESTION, "?", "Question" }, { SDLK_AT, "@", "At" }, { SDLK_LEFTBRACKET, "[", "LeftBracket" }, { SDLK_BACKSLASH, "\\", "BackSlash" }, { SDLK_RIGHTBRACKET, "]", "RightBracket" }, { SDLK_CARET, "^", "Caret", }, { SDLK_UNDERSCORE, "_", "Underscore" }, { SDLK_BACKQUOTE, "`", "BackQuote" }, { SDLK_a, "A", 0 }, { SDLK_b, "B", 0 }, { SDLK_c, "C", 0 }, { SDLK_d, "D", 0 }, { SDLK_e, "E", 0 }, { SDLK_f, "F", 0 }, { SDLK_g, "G", 0 }, { SDLK_h, "H", 0 }, { SDLK_i, "I", 0 }, { SDLK_j, "J", 0 }, { SDLK_k, "K", 0 }, { SDLK_l, "L", 0 }, { SDLK_m, "M", 0 }, { SDLK_n, "N", 0 }, { SDLK_o, "O", 0 }, { SDLK_p, "P", 0 }, { SDLK_q, "Q", 0 }, { SDLK_r, "R", 0 }, { SDLK_s, "S", 0 }, { SDLK_t, "T", 0 }, { SDLK_u, "U", 0 }, { SDLK_v, "V", 0 }, { SDLK_w, "W", 0 }, { SDLK_x, "X", 0 }, { SDLK_y, "Y", 0 }, { SDLK_z, "Z", 0 }, { SDLK_DELETE, "Delete", "Del" }, { SDLK_KP_0, "Numpad 0", "Num0" }, { SDLK_KP_1, "Numpad 1", "Num1" }, { SDLK_KP_2, "Numpad 2", "Num2" }, { SDLK_KP_3, "Numpad 3", "Num3" }, { SDLK_KP_4, "Numpad 4", "Num4" }, { SDLK_KP_5, "Numpad 5", "Num5" }, { SDLK_KP_6, "Numpad 6", "Num6" }, { SDLK_KP_7, "Numpad 7", "Num7" }, { SDLK_KP_8, "Numpad 8", "Num8" }, { SDLK_KP_9, "Numpad 9", "Num9" }, { SDLK_KP_PERIOD, "Numpad .", "NumPoint" }, { SDLK_KP_DIVIDE, "Numpad /", "NumDivide" }, { SDLK_KP_MULTIPLY, "Numpad *", "NumMultiply" }, { SDLK_KP_MINUS, "Numpad -", "NumMinus" }, { SDLK_KP_PLUS, "Numpad +", "NumPlus" }, { SDLK_KP_ENTER, "Numpad Enter", "NumEnter" }, { SDLK_KP_EQUALS, "Numpad =", "NumEquals" }, //? { SDLK_UP, "Arrow Up", "UpArrow" }, { SDLK_DOWN, "Arrow Down", "DownArrow" }, { SDLK_RIGHT, "Arrow Right", "RightArrow" }, { SDLK_LEFT, "Arrow Left", "LeftArrow" }, { SDLK_INSERT, "Insert", "Ins" }, { SDLK_HOME, "Home", 0 }, { SDLK_END, "End", 0 }, { SDLK_PAGEUP, "Page Up", "PgUp" }, { SDLK_PAGEDOWN, "Page Down", "PgDn" }, { SDLK_F1, "F1", 0 }, { SDLK_F2, "F2", 0 }, { SDLK_F3, "F3", 0 }, { SDLK_F4, "F4", 0 }, { SDLK_F5, "F5", 0 }, { SDLK_F6, "F6", 0 }, { SDLK_F7, "F7", 0 }, { SDLK_F8, "F8", 0 }, { SDLK_F9, "F9", 0 }, { SDLK_F10, "F10", 0 }, { SDLK_F11, "F11", 0 }, { SDLK_F12, "F12", 0 }, { SDLK_F13, "F13", 0 }, { SDLK_F14, "F14", 0 }, { SDLK_F15, "F15", 0 }, { SDLK_NUMLOCKCLEAR, "Num Lock", "NumLock" }, { SDLK_CAPSLOCK, "Caps Lock", "CapsLock" }, { SDLK_SCROLLLOCK, "Scroll Lock", "ScrlLock" }, { SDLK_RSHIFT, "Right Shift", "RightShift" }, { SDLK_LSHIFT, "Left Shift", "LeftShift" }, { SDLK_RCTRL, "Right Ctrl", "RightCtrl" }, { SDLK_LCTRL, "Left Ctrl", "LeftCtrl" }, { SDLK_RALT, "Right Alt", "RightAlt" }, { SDLK_LALT, "Left Alt", "LeftAlt" }, { SDLK_LGUI, "Left Super", "LeftWin" }, /* "Windows" keys */ { SDLK_RGUI, "Right Super", "RightWin" }, { SDLK_MODE, "Alt Gr", "AltGr" }, { SDLK_HELP, "Help", 0 }, // ? { SDLK_PRINTSCREEN, "Print Screen", "PrtSc" }, { SDLK_SYSREQ, "SysRq", 0 }, { SDLK_STOP, "Break", 0 }, { SDLK_MENU, "Menu", 0 }, // ? { SDLK_POWER, "Power", 0 }, // ? { SDLK_UNDO, "Undo", 0 }, // ? { MOUSE_LEFT, "Left Mouse Button", "MouseLeft" }, { MOUSE_RIGHT, "Right Mouse Button", "MouseRight" }, { MOUSE_MIDDLE, "Middle Mouse Button", "MouseMiddle" }, { MOUSE_WHEELUP, "Mouse Wheel Up", "WheelUp" }, { MOUSE_WHEELDOWN, "Mouse Wheel Down", "WheelDown" }, { MOUSE_X1, "Mouse X1", "MouseX1" }, { MOUSE_X2, "Mouse X2", "MouseX2" }, { UNIFIED_SHIFT, "Shift", "AnyShift" }, { UNIFIED_CTRL, "Ctrl", "AnyCtrl" }, { UNIFIED_ALT, "Alt", "AnyAlt" }, { UNIFIED_SUPER, "Super", "AnyWindows" }, { 0, 0, 0 }, }; void InitKeyNameMap() { for (const SKeycodeMapping* it = keycodeMapping; it->keycode != 0; ++it) { keymap.insert(std::pair(CStr(it->keyname).LowerCase(), it->keycode)); if(it->altkeyname) keymap.insert(std::pair(CStr(it->altkeyname).LowerCase(), it->keycode)); } // Extra mouse buttons. for (int i = 1; i < 256; ++i) // There is no mouse 0 { keymap.insert(std::pair("mousebutton" + CStr::FromInt(i), MOUSE_BASE + i)); keymap.insert(std::pair("mousen" + CStr::FromInt(i), MOUSE_BASE + i)); } } int FindKeyCode(const CStr& keyname) { std::map::iterator it; it = keymap.find(keyname.LowerCase()); if (it != keymap.end()) return it->second; return 0; } CStr FindKeyName(int keycode) { for (const SKeycodeMapping* it = keycodeMapping; it->keycode != 0; ++it) if (it->keycode == keycode) return CStr(it->keyname); return CStr("Unknown"); }