/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpAIManager.h" #include "simulation2/system/InterfaceScripted.h" #include "lib/file/vfs/vfs_util.h" #include "ps/Filesystem.h" BEGIN_INTERFACE_WRAPPER(AIManager) DEFINE_INTERFACE_METHOD_3("AddPlayer", void, ICmpAIManager, AddPlayer, std::wstring, player_id_t, uint8_t) DEFINE_INTERFACE_METHOD_0("TryLoadSharedComponent", void, ICmpAIManager, TryLoadSharedComponent) DEFINE_INTERFACE_METHOD_0("RunGamestateInit", void, ICmpAIManager, RunGamestateInit) END_INTERFACE_WRAPPER(AIManager) // Implement the static method that finds all AI scripts // that can be loaded via AddPlayer: struct GetAIsHelper { NONCOPYABLE(GetAIsHelper); public: GetAIsHelper(ScriptInterface& scriptInterface) : m_ScriptInterface(scriptInterface) { } void Run() { vfs::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", vfs::DIR_RECURSIVE); } static Status Callback(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData) { GetAIsHelper* self = (GetAIsHelper*)cbData; // Extract the 3rd component of the path (i.e. the directory after simulation/ai/) fs::wpath components = pathname.string(); fs::wpath::iterator it = components.begin(); std::advance(it, 2); std::wstring dirname = GetWstringFromWpath(*it); CScriptValRooted ai; self->m_ScriptInterface.Eval("({})", ai); self->m_ScriptInterface.SetProperty(ai.get(), "id", dirname, true); self->m_ScriptInterface.SetProperty(ai.get(), "data", self->m_ScriptInterface.ReadJSONFile(pathname), true); self->m_AIs.push_back(ai); return INFO::OK; } std::vector m_AIs; ScriptInterface& m_ScriptInterface; }; std::vector ICmpAIManager::GetAIs(ScriptInterface& scriptInterface) { GetAIsHelper helper(scriptInterface); helper.Run(); return helper.m_AIs; }