/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIRENDERER #define INCLUDED_GUIRENDERER #include "graphics/Color.h" #include "graphics/ShaderTechniquePtr.h" #include "graphics/Texture.h" #include "maths/Rect.h" #include "ps/CStrForward.h" #include "ps/CStrIntern.h" #include #include class CCanvas2D; class CGUI; class CGUISprite; struct CGUIColor; struct SGUIImage; namespace GUIRenderer { struct SDrawCall { SDrawCall(const SGUIImage* image) : m_Image(image) {} CRect ComputeTexCoords() const; const SGUIImage* m_Image; CTexturePtr m_Texture; CRect m_ObjectSize; CRect m_Vertices; CGUIColor* m_BackColor; CColor m_ColorAdd; CColor m_ColorMultiply; float m_GrayscaleFactor; }; class DrawCalls : public std::vector { public: DrawCalls(); // Copy/assignment results in an empty list, not an actual copy DrawCalls(const DrawCalls&); DrawCalls& operator=(const DrawCalls&); }; void UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr8& SpriteName, const CRect& Size, std::map>& Sprites); void Draw(DrawCalls& Calls, CCanvas2D& canvas); } #endif // INCLUDED_GUIRENDERER