/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ps/CLogger.h" #include "ps/ConfigDB.h" #include "ps/CConsole.h" #include "ps/GameSetup/CmdLineArgs.h" #include "lib/timer.h" #include "lib/res/sound/snd_mgr.h" #include "Config.h" #define LOG_CATEGORY "config" // (these variables are documented in the header.) CStr g_CursorName = "test"; CStr g_ActiveProfile = "default"; bool g_NoGLS3TC = false; bool g_NoGLAutoMipmap = false; bool g_NoGLVBO = false; bool g_NoGLFramebufferObject = false; bool g_Shadows = false; bool g_FancyWater = false; bool g_FixedFrameTiming = false; float g_LodBias = 0.0f; float g_Gamma = 1.0f; bool g_EntGraph = false; CStr g_RenderPath = "default"; int g_xres, g_yres; int g_bpp; int g_freq; bool g_VSync = false; bool g_Quickstart = false; // flag to switch on drawing terrain overlays bool g_ShowPathfindingOverlay = false; // flag to switch on triangulation pathfinding bool g_TriPathfind = false; // If non-empty, specified map will be automatically loaded CStr g_AutostartMap = ""; //---------------------------------------------------------------------------- // config and profile //---------------------------------------------------------------------------- static void LoadProfile( const CStr& profile ) { VfsPath path = VfsPath("profiles") / (std::string)profile; VfsPath configFilename = path / "settings/user.cfg"; g_ConfigDB.SetConfigFile(CFG_USER, true, configFilename.string().c_str()); g_ConfigDB.Reload(CFG_USER); int max_history_lines = 200; CFG_GET_USER_VAL("console.history.size", Int, max_history_lines); g_Console->UseHistoryFile(path / "settings/history", max_history_lines); } // Fill in the globals from the config files. static void LoadGlobals() { CFG_GET_SYS_VAL("profile", String, g_ActiveProfile); // Now load the profile before trying to retrieve the values of the rest of these. LoadProfile( g_ActiveProfile ); CFG_GET_USER_VAL("xres", Int, g_xres); CFG_GET_USER_VAL("yres", Int, g_yres); CFG_GET_USER_VAL("vsync", Bool, g_VSync); CFG_GET_USER_VAL("nos3tc", Bool, g_NoGLS3TC); CFG_GET_USER_VAL("noautomipmap", Bool, g_NoGLAutoMipmap); CFG_GET_USER_VAL("novbo", Bool, g_NoGLVBO); CFG_GET_USER_VAL("noframebufferobject", Bool, g_NoGLFramebufferObject); CFG_GET_USER_VAL("shadows", Bool, g_Shadows); CFG_GET_USER_VAL("fancywater", Bool, g_FancyWater); CFG_GET_USER_VAL("renderpath", String, g_RenderPath); CFG_GET_USER_VAL("lodbias", Float, g_LodBias); float gain = -1.0f; CFG_GET_USER_VAL("sound.mastergain", Float, gain); if(gain > 0.0f) WARN_ERR(snd_set_master_gain(gain)); LOG(CLogger::Normal, LOG_CATEGORY, "g_x/yres is %dx%d", g_xres, g_yres); LOG(CLogger::Normal, LOG_CATEGORY, "Active profile is %s", g_ActiveProfile.c_str()); } static void ProcessCommandLineArgs(const CmdLineArgs& args) { // TODO: all these options (and the ones processed elsewhere) should // be documented somewhere for users. if (args.Has("autostart")) g_AutostartMap = args.Get("autostart"); if (args.Has("buildarchive")) { // note: VFS init is sure to have been completed by now // (since CONFIG_Init reads from file); therefore, // it is safe to call this from here directly. // vfs_opt_rebuild_main_archive("mods/official/official1.zip", "../logs/trace.txt"); } // Handle "-conf=key:value" (potentially multiple times) std::vector conf = args.GetMultiple("conf"); for (size_t i = 0; i < conf.size(); ++i) { CStr name_value = conf[i]; if (name_value.Find(':') != -1) { CStr name = name_value.BeforeFirst(":"); CStr value = name_value.AfterFirst(":"); g_ConfigDB.CreateValue(CFG_COMMAND, name)->m_String = value; } } if (args.Has("entgraph")) g_EntGraph = true; if (args.Has("fixedframe")) g_FixedFrameTiming = true; if (args.Has("g")) { g_Gamma = (float)atof(args.Get("g")); if (g_Gamma == 0.0f) g_Gamma = 1.0f; } // if (args.Has("listfiles")) // trace_enable(true); if (args.Has("profile")) g_ConfigDB.CreateValue(CFG_COMMAND, "profile")->m_String = args.Get("profile"); if (args.Has("quickstart")) g_Quickstart = true; if (args.Has("shadows")) g_ConfigDB.CreateValue(CFG_COMMAND, "shadows")->m_String = "true"; if (args.Has("xres")) g_ConfigDB.CreateValue(CFG_COMMAND, "xres")->m_String = args.Get("xres"); if (args.Has("yres")) g_ConfigDB.CreateValue(CFG_COMMAND, "yres")->m_String = args.Get("yres"); if (args.Has("vsync")) g_ConfigDB.CreateValue(CFG_COMMAND, "vsync")->m_String = "true"; if (args.Has("showOverlay")) g_ShowPathfindingOverlay = true; if (args.Has("triPathfind")) g_TriPathfind = true; } void CONFIG_Init(const CmdLineArgs& args) { TIMER("CONFIG_Init"); MICROLOG(L"init config"); new CConfigDB; g_ConfigDB.SetConfigFile(CFG_SYSTEM, false, "config/system.cfg"); g_ConfigDB.Reload(CFG_SYSTEM); // 216ms g_ConfigDB.SetConfigFile(CFG_MOD, true, "config/mod.cfg"); // No point in reloading mod.cfg here - we haven't mounted mods yet ProcessCommandLineArgs(args); // Collect information from system.cfg, the profile file, // and any command-line overrides to fill in the globals. LoadGlobals(); // 64ms }