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0ad/source/maths/Fixed.cpp
Ykkrosh 08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00

72 lines
1.8 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Fixed.h"
// Based on http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization
CFixed_23_8 atan2_approx(CFixed_23_8 y, CFixed_23_8 x)
{
CFixed_23_8 zero;
// Special case to avoid division-by-zero
if (x.IsZero() && y.IsZero())
return zero;
CFixed_23_8 c1;
c1.SetInternalValue(201); // pi/4 << 8
CFixed_23_8 c2;
c2.SetInternalValue(603); // 3*pi/4 << 8
CFixed_23_8 abs_y = y.Absolute();
CFixed_23_8 angle;
if (x >= zero)
{
CFixed_23_8 r = (x - abs_y) / (x + abs_y);
angle = c1 - c1.Multiply(r);
}
else
{
CFixed_23_8 r = (x + abs_y) / (abs_y - x);
angle = c2 - c1.Multiply(r);
}
if (y < zero)
return -angle;
else
return angle;
}
template<>
CFixed_23_8 CFixed_23_8::Pi()
{
return CFixed_23_8(804); // = pi * 256
}
void sincos_approx(CFixed_23_8 a, CFixed_23_8& sin_out, CFixed_23_8& cos_out)
{
// XXX: mustn't use floating-point here - need a fixed-point emulation
// TODO: it's stupid doing sin/cos with 8-bit precision - we ought to have a CFixed_16_16 instead
sin_out = CFixed_23_8::FromDouble(sin(a.ToDouble()));
cos_out = CFixed_23_8::FromDouble(cos(a.ToDouble()));
}