1
1
forked from 0ad/0ad
0ad/source/lib/res/mem.h
janwas d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00

50 lines
986 B
C
Executable File

#ifndef MEM_H
#define MEM_H
#include "handle.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef void(*MEM_DTOR)(void* p, size_t size, uintptr_t ctx);
// mem_alloc flags
enum
{
// RES_*
MEM_ZERO = 0x1000
};
extern void* mem_alloc(size_t size, size_t align = 1, uint flags = 0, Handle* ph = 0);
#define mem_free(p) mem_free_p((void*&)p)
extern int mem_free_p(void*& p);
extern int mem_free_h(Handle& hm);
// returns 0 if the handle is invalid
extern void* mem_get_ptr(Handle h, size_t* size = 0);
extern int mem_get(Handle hm, u8** pp, size_t* psize);
extern Handle mem_wrap(void* p, size_t size, uint flags, void* raw_p, size_t raw_size, MEM_DTOR dtor, uintptr_t ctx, void* owner);
// exception to normal resource shutdown: must not be called before
// h_mgr_shutdown! (this is because h_mgr calls us to free memory, which
// requires the pointer -> Handle index still be in place)
extern void mem_shutdown(void);
#ifdef __cplusplus
}
#endif
#endif // #ifndef MEM_H