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forked from 0ad/0ad
0ad/source/simulation2
2014-12-26 19:13:40 +00:00
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components Compute the actual percentage of map explored by the team in the summary screen. 2014-12-26 19:13:40 +00:00
docs Update documentation on how to generate the entity component documentation. 2014-11-18 03:57:21 +00:00
helpers Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement. 2014-12-26 13:07:49 +00:00
scripting Exact stack rooting for CParamNode 2014-11-09 11:08:53 +00:00
serialization Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
system Clarify some comments. 2014-12-23 00:46:00 +00:00
tests Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951. 2014-12-09 23:20:31 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp Properly handle auto-research promotion techs at game start. 2014-11-25 22:47:02 +00:00
Simulation2.h Properly handle auto-research promotion techs at game start. 2014-11-25 22:47:02 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00