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forked from 0ad/0ad
0ad/source/graphics/MeshManager.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

47 lines
1.2 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESHMANAGER
#define INCLUDED_MESHMANAGER
#include "ps/CStr.h"
#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>
class CModelDef;
typedef shared_ptr<CModelDef> CModelDefPtr;
class CColladaManager;
class CMeshManager
{
NONCOPYABLE(CMeshManager);
public:
CMeshManager(CColladaManager& colladaManager);
~CMeshManager();
CModelDefPtr GetMesh(const CStr& filename);
private:
typedef STL_HASH_MAP<CStr, boost::weak_ptr<CModelDef>, CStr_hash_compare> mesh_map;
mesh_map m_MeshMap;
CColladaManager& m_ColladaManager;
};
#endif