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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh 423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
..
components Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
scripting # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
serialization Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
system # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
tests Fix script caching of inherited templates. 2010-07-21 16:04:17 +00:00
MessageTypes.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Simulation2.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00