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forked from 0ad/0ad
0ad/source/simulation2/serialization
Ykkrosh 423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
..
BinarySerializer.cpp Fix script serializer to cope with spliced array enumeration quirk 2010-06-27 11:57:00 +00:00
BinarySerializer.h GCC 4.0 build fix 2010-07-06 10:43:06 +00:00
DebugSerializer.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
DebugSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion. 2010-05-25 18:07:41 +00:00
IDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
ISerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
ISerializer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.h Use more precision in debug serialization, to help debugging of OOS errors 2010-07-04 17:03:45 +00:00