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forked from 0ad/0ad
0ad/source/graphics/tests/test_TextureManager.h
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00

127 lines
3.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/TextureManager.h"
#include "lib/external_libraries/sdl.h"
#include "lib/file/vfs/vfs.h"
#include "lib/res/h_mgr.h"
#include "lib/tex/tex.h"
#include "lib/ogl.h"
#include "ps/XML/Xeromyces.h"
class TestTextureManager : public CxxTest::TestSuite
{
PIVFS m_VFS;
public:
void setUp()
{
DeleteDirectory(DataDir()/L"_testcache"); // clean up in case the last test run failed
m_VFS = CreateVfs(20*MiB);
TS_ASSERT_OK(m_VFS->Mount(L"", DataDir()/L"mods/_test.tex", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir()/L"_testcache"));
h_mgr_init();
tex_codec_register_all();
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
tex_codec_unregister_all();
h_mgr_shutdown();
m_VFS.reset();
DeleteDirectory(DataDir()/L"_testcache");
}
void test_load_basic()
{
{
CTextureManager texman(m_VFS, true);
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(!t1->TryLoad());
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(texman.MakeProgress());
for (size_t i = 0; i < 100; ++i)
{
if (texman.MakeProgress())
break;
SDL_Delay(10);
}
TS_ASSERT(t1->IsLoaded());
TS_ASSERT_EQUALS(t1->GetWidth(), (size_t)64);
TS_ASSERT_EQUALS(t1->GetHeight(), (size_t)64);
// CreateTexture should return the same object
CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(t1 == t2);
}
// New texture manager - should use the cached file
{
CTextureManager texman(m_VFS, true);
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(t1->TryLoad());
TS_ASSERT(t1->IsLoaded());
}
}
void test_load_formats()
{
CTextureManager texman(m_VFS, true);
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.tga"));
CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-abgr.dds"));
CTexturePtr t3 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt1.dds"));
CTexturePtr t4 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt5.dds"));
t1->TryLoad();
t2->TryLoad();
t3->TryLoad();
t4->TryLoad();
size_t done = 0;
for (size_t i = 0; i < 100; ++i)
{
if (texman.MakeProgress())
++done;
if (done == 8) // 4 loads, 4 conversions
break;
SDL_Delay(10);
}
TS_ASSERT(t1->IsLoaded());
TS_ASSERT(t2->IsLoaded());
TS_ASSERT(t3->IsLoaded());
TS_ASSERT(t4->IsLoaded());
}
};