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janwas 77d3c5d0b5 initial loader implementation - provides a queue that is worked off from the main loop; a timeout ensures responsiveness.
this is the framework that will allow progress bar updates.

This was SVN commit r2027.
2005-03-20 14:32:43 +00:00
..
graphics Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
gui Disabled mipmaps on GUI textures and cursors 2005-03-17 00:06:51 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib fixed occasional deadlock at exit 2005-03-19 14:23:26 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps initial loader implementation - provides a queue that is worked off from the main loop; a timeout ensures responsiveness. 2005-03-20 14:32:43 +00:00
renderer add instrumentation to see what's slow when starting a session 2005-03-18 22:02:20 +00:00
scripting On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
simulation On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Actor Editor: pretty colours 2005-03-20 00:46:39 +00:00
main.cpp Fixed another missing posix.h. Documented a little bit of main.cpp. 2005-03-18 23:04:29 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00