1
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forked from 0ad/0ad
0ad/source
janwas 7b31f0372b GameView: move camera lock params here
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop

This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
..
graphics GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
gui GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
renderer Fix water renderer to fully specify its texture environment. 2005-10-13 15:46:31 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp GameView: move camera lock params here 2005-10-13 18:05:55 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00