..
scripting
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
BaseEntity.cpp
Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead.
2004-11-27 20:02:51 +00:00
BaseEntity.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
BaseEntityCollection.cpp
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
BaseEntityCollection.h
Added some support for user profiles
2004-10-23 14:39:28 +00:00
BoundingObjects.cpp
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
2004-07-23 10:56:52 +00:00
BoundingObjects.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Collision.cpp
Minor changes to sound-script interface.
2004-11-15 22:30:01 +00:00
Collision.h
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
2004-07-23 10:56:52 +00:00
Entity.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
Entity.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
EntityHandles.cpp
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
EntityHandles.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
EntityManager.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityManager.h
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
EntityProperties.cpp
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
EntityProperties.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
EntitySupport.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EventHandlers.cpp
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EventHandlers.h
Minor changes to sound-script interface.
2004-11-15 22:30:01 +00:00
PathfindEngine.cpp
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
PathfindEngine.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
Scheduler.cpp
Fix to restore setInterval() to its former functioning glory.
2004-12-02 23:36:47 +00:00
Scheduler.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
2004-12-18 23:25:58 +00:00
Simulation.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00