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forked from 0ad/0ad
0ad/source/simulation
Ykkrosh 92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
..
scripting # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
AStarEngine.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
AStarEngine.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
Aura.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
Aura.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
BaseEntity.cpp Restoring SVN repository: 2006-06-21 22:37:31 +00:00
BaseEntity.h Restoring SVN repository: 2006-06-21 22:37:31 +00:00
BaseEntityCollection.cpp #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
BaseEntityCollection.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Updated pathfinding to improve speed and ignore allied unit collisions 2006-05-13 18:50:58 +00:00
Collision.h # Updated pathfinding to improve speed and ignore allied unit collisions 2006-05-13 18:50:58 +00:00
Entity.cpp Restoring SVN repository: 2006-06-21 22:37:31 +00:00
Entity.h Restoring SVN repository: 2006-06-21 22:37:31 +00:00
EntityFormation.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
EntityFormation.h A few organization changes: 2006-06-09 23:07:11 +00:00
EntityHandles.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityHandles.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityManager.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
EntityManager.h # Various gameplay updates. 2006-06-10 03:05:16 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
EntityProperties.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
EntityStateProcessing.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
EntitySupport.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EventHandlers.cpp # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it. 2006-05-04 07:40:31 +00:00
EventHandlers.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Formation.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
Formation.h A few organization changes: 2006-06-09 23:07:11 +00:00
FormationCollection.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationCollection.h A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
LOSManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
PathfindSparse.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
ProductionQueue.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Projectile.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Projectile.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Simulation.cpp # Various gameplay updates. 2006-06-10 03:05:16 +00:00
Simulation.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Technology.cpp Restoring SVN repository: 2006-06-21 22:37:31 +00:00
Technology.h Restoring SVN repository: 2006-06-21 22:37:31 +00:00
TechnologyCollection.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
TechnologyCollection.h A few organization changes: 2006-06-09 23:07:11 +00:00
TurnManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TurnManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00