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forked from 0ad/0ad
0ad/source/lib/sysdep
Ykkrosh d7996c104a CInput: swapped direction of mouse-wheel scrolling.
wsdl: initialise handles such that wsdl_shutdown doesn't try to close
them if they remain unchanged.
GameSetup: made work in Atlas.
Renderer: fixed progressive loading of water textures.

This was SVN commit r2941.
2005-10-14 21:59:08 +00:00
..
unix Hardware cursor isn't implemented for X. 2005-09-29 21:48:04 +00:00
win CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
ia32.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
ia32.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp read intel doc on multicore, realized it'd break our #cpu detect (which is actually critical because it determines safety of TSC). wrote new CPU detect code which should fix it (wasn't easy, grr); cannot test for lack of Pentium EE hardware ;p 2005-09-14 16:58:10 +00:00
sysdep.h gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00