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forked from 0ad/0ad
0ad/source/simulation2
2014-03-13 02:37:05 +00:00
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components Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb 2014-02-16 15:22:11 +00:00
serialization Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
system Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
tests Adds some missing vars. 2014-02-09 16:04:30 +00:00
MessageTypes.h Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb 2014-02-16 15:22:11 +00:00
Simulation2.cpp Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb 2014-02-16 15:22:11 +00:00