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forked from 0ad/0ad
0ad/source/simulation2/scripting/EngineScriptConversions.cpp
2010-03-07 21:38:39 +00:00

236 lines
6.8 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "maths/Fixed.h"
#include "maths/FixedVector3D.h"
#include "ps/CLogger.h"
#include "ps/Overlay.h"
#include "ps/utf16string.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "js/jsapi.h"
template<> jsval ScriptInterface::ToJSVal<IComponent*>(JSContext* cx, IComponent* const& val)
{
if (val == NULL)
return JSVAL_NULL;
// If this is a scripted component, just return the JS object directly
jsval instance = val->GetJSInstance();
if (instance)
return instance;
// Otherwise we need to construct a wrapper object
// (TODO: cache wrapper objects?)
JSClass* cls = val->GetJSClass();
if (!cls)
{
// Report as an error, since scripts really shouldn't try to use unscriptable interfaces
LOGERROR(L"IComponent does not have a scriptable interface");
return JSVAL_VOID;
}
JSObject* obj = JS_NewObject(cx, cls, NULL, NULL);
if (!obj)
{
LOGERROR(L"Failed to construct IComponent script object");
return JSVAL_VOID;
}
JS_SetPrivate(cx, obj, static_cast<void*>(val));
return OBJECT_TO_JSVAL(obj);
}
template<> jsval ScriptInterface::ToJSVal<CParamNode>(JSContext* cx, CParamNode const& val)
{
// TODO: this really needs to be cached, so that entities with the same template
// share the same this.template value (for efficiency)
const std::map<std::string, CParamNode>& children = val.GetChildren();
if (children.empty())
{
// Empty node - map to undefined
if (val.ToString().empty())
return JSVAL_VOID;
// Just a string
utf16string text(val.ToString().begin(), val.ToString().end());
JSString* str = JS_NewUCStringCopyN(cx, text.data(), text.length());
if (str)
return STRING_TO_JSVAL(str);
// TODO: report error
return JSVAL_VOID;
}
// Got child nodes - convert this node into a hash-table-style object:
ScriptInterface::LocalRootScope scope(cx);
if (!scope.OK())
return JSVAL_VOID; // TODO: report error
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID; // TODO: report error
for (std::map<std::string, CParamNode>::const_iterator it = children.begin(); it != children.end(); ++it)
{
jsval childVal = ScriptInterface::ToJSVal(cx, it->second);
if (!JS_SetProperty(cx, obj, it->first.c_str(), &childVal))
return JSVAL_VOID; // TODO: report error
}
// If the node has a string too, add that as an extra property
if (!val.ToString().empty())
{
jsval childVal = ScriptInterface::ToJSVal(cx, val.ToString());
if (!JS_SetProperty(cx, obj, "_string", &childVal))
return JSVAL_VOID; // TODO: report error
}
// Prevent modifications to the object, so that it's safe to share between
// components and to reconstruct on deserialization
//JS_SealObject(cx, obj, JS_TRUE);
// TODO: need to re-enable this when it works safely (e.g. it doesn't seal the
// global object too (via the parent chain))
return OBJECT_TO_JSVAL(obj);
}
template<> jsval ScriptInterface::ToJSVal<const CParamNode*>(JSContext* cx, const CParamNode* const& val)
{
if (val)
return ToJSVal(cx, *val);
else
return JSVAL_VOID;
}
template<> bool ScriptInterface::FromJSVal<CColor>(JSContext* cx, jsval v, CColor& out)
{
ScriptInterface::LocalRootScope scope(cx);
if (!scope.OK())
return false;
if (!JSVAL_IS_OBJECT(v))
return false; // TODO: report type error
JSObject* obj = JSVAL_TO_OBJECT(v);
jsval r, g, b, a;
if (!JS_GetProperty(cx, obj, "r", &r)) return false; // TODO: report type errors
if (!JS_GetProperty(cx, obj, "g", &g)) return false;
if (!JS_GetProperty(cx, obj, "b", &b)) return false;
if (!JS_GetProperty(cx, obj, "a", &a)) return false;
// TODO: this probably has GC bugs if a getter returns an unrooted value
if (!FromJSVal(cx, r, out.r)) return false;
if (!FromJSVal(cx, g, out.g)) return false;
if (!FromJSVal(cx, b, out.b)) return false;
if (!FromJSVal(cx, a, out.a)) return false;
return true;
}
template<> jsval ScriptInterface::ToJSVal<CColor>(JSContext* cx, CColor const& val)
{
ScriptInterface::LocalRootScope scope(cx);
if (!scope.OK())
return JSVAL_VOID;
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
jsval r = ToJSVal(cx, val.r);
jsval g = ToJSVal(cx, val.g);
jsval b = ToJSVal(cx, val.b);
jsval a = ToJSVal(cx, val.a);
JS_SetProperty(cx, obj, "r", &r);
JS_SetProperty(cx, obj, "g", &g);
JS_SetProperty(cx, obj, "b", &b);
JS_SetProperty(cx, obj, "a", &a);
return OBJECT_TO_JSVAL(obj);
}
template<> bool ScriptInterface::FromJSVal<CFixed_23_8>(JSContext* cx, jsval v, CFixed_23_8& out)
{
jsdouble ret;
if (!JS_ValueToNumber(cx, v, &ret))
return false;
out = CFixed_23_8::FromDouble(ret);
// TODO: ought to check that this conversion is consistent and portable
return true;
}
template<> jsval ScriptInterface::ToJSVal<CFixed_23_8>(JSContext* cx, const CFixed_23_8& val)
{
jsval rval = JSVAL_VOID;
JS_NewNumberValue(cx, val.ToDouble(), &rval); // ignore return value
// TODO: ought to check that this conversion is consistent and portable
return rval;
}
template<> bool ScriptInterface::FromJSVal<CFixedVector3D>(JSContext* cx, jsval v, CFixedVector3D& out)
{
ScriptInterface::LocalRootScope scope(cx);
if (!scope.OK())
return false;
if (!JSVAL_IS_OBJECT(v))
return false; // TODO: report type error
JSObject* obj = JSVAL_TO_OBJECT(v);
jsval p;
if (!JS_GetProperty(cx, obj, "x", &p)) return false; // TODO: report type errors
if (!FromJSVal(cx, p, out.X)) return false;
if (!JS_GetProperty(cx, obj, "y", &p)) return false;
if (!FromJSVal(cx, p, out.Y)) return false;
if (!JS_GetProperty(cx, obj, "z", &p)) return false;
if (!FromJSVal(cx, p, out.Z)) return false;
return true;
}
template<> jsval ScriptInterface::ToJSVal<CFixedVector3D>(JSContext* cx, const CFixedVector3D& val)
{
ScriptInterface::LocalRootScope scope(cx);
if (!scope.OK())
return JSVAL_VOID;
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
jsval x = ToJSVal(cx, val.X);
jsval y = ToJSVal(cx, val.Y);
jsval z = ToJSVal(cx, val.Z);
JS_SetProperty(cx, obj, "x", &x);
JS_SetProperty(cx, obj, "y", &y);
JS_SetProperty(cx, obj, "z", &z);
return OBJECT_TO_JSVAL(obj);
}