1
1
forked from 0ad/0ad
0ad/source/tools/atlas
janwas 13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
..
AtlasFrontends Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasObject Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasUI Atlas: Simple (and ugly and unreliable) interface to rmgen 2005-09-16 05:29:40 +00:00
DatafileIO Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
GameInterface hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
Atlas.sln Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00