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forked from 0ad/0ad
0ad/source/tools/pmdexp/Vector3D.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

64 lines
1.4 KiB
C++

//***********************************************************
//
// Name: Vector3D.H
// Description: Provides an interface for a vector in R3 and
// allows vector and scalar operations on it
//
//***********************************************************
#ifndef VECTOR3D_H
#define VECTOR3D_H
#include <math.h>
#include "MathUtil.h"
class CVector3D
{
public:
float X, Y, Z;
public:
CVector3D () { X = 0.0f; Y = 0.0f; Z = 0.0f; }
CVector3D (float x, float y, float z);
int operator ! () const ;
float& operator[](int index) { return *((&X)+index); }
const float& operator[](int index) const { return *((&X)+index); }
//vector addition
CVector3D operator + (const CVector3D &vector) const ;
//vector addition/assignment
CVector3D &operator += (const CVector3D &vector);
//vector subtraction
CVector3D operator - (const CVector3D &vector) const ;
//vector subtraction/assignment
CVector3D &operator -= (const CVector3D &vector);
//scalar multiplication
CVector3D operator * (float value) const ;
//scalar multiplication/assignment
CVector3D& operator *= (float value);
// negation
CVector3D operator-() const;
public:
void Set (float x, float y, float z);
void Clear ();
//Dot product
float Dot (const CVector3D &vector) const;
//Cross product
CVector3D Cross (const CVector3D &vector) const;
//Returns length of the vector
float GetLength () const;
void Normalize ();
};
#endif