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forked from 0ad/0ad
0ad/source/simulation2
Itms d07d1a17f3 Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
This first commit only refactors code and does not add any new feature.

Refs #2913 (see this ticket for more information about the change)

This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
..
components Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00
docs Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year. 2014-07-30 17:34:40 +00:00
helpers Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things. 2014-08-06 09:21:00 +00:00
scripting Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
serialization Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
system Only split strings if they are non-empty. Fixes previous commit. 2014-09-12 23:11:03 +00:00
tests Fix some disabled tests. 2014-08-24 15:29:53 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp fix a debug message 2014-09-26 17:07:17 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00