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forked from 0ad/0ad
0ad/source/tools/sced
janwas b4ad393ee4 moved ps/X* to ps/XML/
premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp

This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
..
ui Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs. 2005-08-13 17:14:57 +00:00
AlterElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
AlterElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
AlterLightEnvCommand.cpp Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
AlterLightEnvCommand.h Restructuring 2004-12-05 17:59:29 +00:00
Array2D.h Restructuring 2004-12-05 17:59:29 +00:00
BrushShapeEditorTool.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
BrushShapeEditorTool.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
BrushTool.cpp So, ScEd updated to comply with terrain XML's (and it seems to work fine too!) 2005-06-20 17:34:17 +00:00
BrushTool.h Restructuring 2004-12-05 17:59:29 +00:00
Command.h Restructuring 2004-12-05 17:59:29 +00:00
CommandManager.cpp Primitive entity player-selection in ScEd 2005-01-16 23:09:41 +00:00
CommandManager.h Restructuring 2004-12-05 17:59:29 +00:00
EditorData.cpp moved ps/X* to ps/XML/ 2005-08-14 23:50:37 +00:00
EditorData.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
InfoBox.cpp Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs. 2005-08-13 17:14:57 +00:00
InfoBox.h Restructuring 2004-12-05 17:59:29 +00:00
MiniMap.cpp So, ScEd updated to comply with terrain XML's (and it seems to work fine too!) 2005-06-20 17:34:17 +00:00
MiniMap.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
NaviCam.cpp ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
NaviCam.h Restructuring 2004-12-05 17:59:29 +00:00
PaintObjectCommand.cpp ScEd: allowed creation of non-entity objects, pending total entitisation 2005-03-30 05:43:22 +00:00
PaintObjectCommand.h ScEd: allowed creation of non-entity objects, pending total entitisation 2005-03-30 05:43:22 +00:00
PaintObjectTool.cpp ScEd: allowed creation of non-entity objects, pending total entitisation 2005-03-30 05:43:22 +00:00
PaintObjectTool.h Restructuring 2004-12-05 17:59:29 +00:00
PaintTextureCommand.cpp So, ScEd updated to comply with terrain XML's (and it seems to work fine too!) 2005-06-20 17:34:17 +00:00
PaintTextureCommand.h Restructuring 2004-12-05 17:59:29 +00:00
PaintTextureTool.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
PaintTextureTool.h Restructuring 2004-12-05 17:59:29 +00:00
RaiseElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
RaiseElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
RaiseElevationTool.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
RaiseElevationTool.h Restructuring 2004-12-05 17:59:29 +00:00
ScEd.clw Restructuring 2004-12-05 17:59:29 +00:00
ScEd.dep Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ScEd.dsp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ScEd.mak Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
SelectObjectTool.cpp ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
SelectObjectTool.h ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
SmoothElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
SmoothElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
SmoothElevationTool.cpp ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
SmoothElevationTool.h Restructuring 2004-12-05 17:59:29 +00:00
Tool.h Restructuring 2004-12-05 17:59:29 +00:00
ToolManager.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ToolManager.h Restructuring 2004-12-05 17:59:29 +00:00
UserConfig.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
UserConfig.h Restructuring 2004-12-05 17:59:29 +00:00