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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh d609a9f81c # Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.

This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
..
components # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
docs # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
helpers Fix missing includes 2010-01-10 11:31:31 +00:00
scripting # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
serialization Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing. 2010-01-10 19:29:27 +00:00
system Fix hotloading of scripts with registered message handlers 2010-02-05 21:40:08 +00:00
tests Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
MessageTypes.h # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
Simulation2.cpp # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00
Simulation2.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
TypeList.h # Basic animation support in new simulation system. 2010-02-07 20:06:16 +00:00