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forked from 0ad/0ad
0ad/source/simulation2/serialization
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
..
BinarySerializer.cpp Fix script serializer to cope with spliced array enumeration quirk 2010-06-27 11:57:00 +00:00
BinarySerializer.h GCC 4.0 build fix 2010-07-06 10:43:06 +00:00
DebugSerializer.cpp Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
DebugSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion. 2010-05-25 18:07:41 +00:00
IDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
ISerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
ISerializer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
StdDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00