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forked from 0ad/0ad
0ad/source/simulation2/serialization/IDeserializer.h
Ykkrosh ff17691d4f Add STL-compatible pool allocator.
Use pool allocator in serialization code.

This was SVN commit r7584.
2010-05-25 19:24:14 +00:00

77 lines
2.5 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_IDESERIALIZER
#define INCLUDED_IDESERIALIZER
#include "maths/Fixed.h"
#include "ps/Errors.h"
#include "scriptinterface/ScriptTypes.h"
ERROR_GROUP(Deserialize);
ERROR_TYPE(Deserialize, OutOfBounds);
ERROR_TYPE(Deserialize, InvalidCharInString);
ERROR_TYPE(Deserialize, ReadFailed);
ERROR_TYPE(Deserialize, ScriptError);
/**
* Deserialization interface; see \ref serialization "serialization overview".
*/
class IDeserializer
{
public:
virtual ~IDeserializer();
virtual void NumberU8(uint8_t& out, uint8_t lower, uint8_t upper);
virtual void NumberI32(int32_t& out, int32_t lower, int32_t upper);
virtual void NumberU32(uint32_t& out, uint32_t lower, uint32_t upper);
virtual void NumberU8_Unbounded(uint8_t& out);
virtual void NumberI32_Unbounded(int32_t& out);
virtual void NumberU32_Unbounded(uint32_t& out);
virtual void NumberFloat_Unbounded(float& out);
virtual void NumberDouble_Unbounded(double& out);
virtual void NumberFixed_Unbounded(fixed& out);
virtual void Bool(bool& out);
virtual void StringASCII(std::string& out, uint32_t minlength, uint32_t maxlength);
virtual void String(std::wstring& out, uint32_t minlength, uint32_t maxlength);
/// Deserialize a jsval, replacing 'out'
virtual void ScriptVal(jsval& out) = 0;
/// Deserialize an object jsval, appending properties to object 'obj'
virtual void ScriptObjectAppend(jsval& obj) = 0;
/// Deserialize a JSString
virtual void ScriptString(JSString*& out) = 0;
virtual void RawBytes(u8* data, size_t len);
// Features for simulation-state serialisation:
virtual int GetVersion() const;
protected:
virtual void ReadString(std::string& out);
virtual void Get(u8* data, size_t len) = 0;
private:
// Helper function for bounded number types
template<typename T> T Number_(T lower, T upper);
};
#endif // INCLUDED_IDESERIALIZER