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forked from 0ad/0ad
0ad/source/simulation2/serialization/StdSerializer.h
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00

54 lines
1.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_STDSERIALIZER
#define INCLUDED_STDSERIALIZER
#include "BinarySerializer.h"
#include <cstring>
class CStdSerializerImpl
{
NONCOPYABLE(CStdSerializerImpl);
public:
CStdSerializerImpl(std::ostream& stream);
void Put(const char* name, const u8* data, size_t len)
{
#if 0 // annotate the stream to help debugging if you're reading the output in a hex editor
m_Stream.put('[');
m_Stream.write(name, strlen(name));
m_Stream.put(']');
#else
UNUSED2(name);
#endif
m_Stream.write((const char*)data, (std::streamsize)len);
}
private:
std::ostream& m_Stream;
};
class CStdSerializer : public CBinarySerializer<CStdSerializerImpl>
{
public:
CStdSerializer(ScriptInterface& scriptInterface, std::ostream& stream);
};
#endif // INCLUDED_STDSERIALIZER