1
1
forked from 0ad/0ad
0ad/source
2005-08-12 22:19:31 +00:00
..
graphics - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
gui - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib reading a gamedev thread triggered the realization that WDIR no longer needs to store full path in dirent. therefore, streamlined opendir/readdir/closedir; I guess they are a good bit more efficient now. 2005-08-12 22:19:31 +00:00
maths scripting-interface improvements 2005-08-09 16:02:15 +00:00
ps - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
renderer - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
scripting - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
simulation TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
sound - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
tests Atlas: Added a button. Reorganised game<->UI communication system. 2005-06-27 23:04:34 +00:00
tools ScEd updated for new terrain stuff, window styles for pyrogenesis in windowed mode changed to give a bordered movable window. 2005-08-08 03:59:50 +00:00
main.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00