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0ad/source/simulation2/system/Message.h

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGE
#define INCLUDED_MESSAGE
#include "scriptinterface/ScriptTypes.h"
class CMessage
{
NONCOPYABLE(CMessage);
protected:
CMessage() { }
public:
virtual ~CMessage() { }
virtual int GetType() const = 0;
virtual const char* GetScriptHandlerName() const = 0;
virtual const char* GetScriptGlobalHandlerName() const = 0;
virtual JS::Value ToJSVal(const ScriptInterface&) const = 0;
JS::Value ToJSValCached(const ScriptInterface&) const;
private:
mutable std::unique_ptr<JS::PersistentRootedValue> m_Cached;
};
// TODO: GetType could be replaced with a plain member variable to avoid some
// virtual calls, if that turns out to be worthwhile
CMessage* CMessageFromJSVal(int mtid, const ScriptInterface&, JS::HandleValue);
#endif // INCLUDED_MESSAGE