47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPWATERMANAGER
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#define INCLUDED_ICMPWATERMANAGER
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Position.h"
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class ICmpWaterManager : public IComponent
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{
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public:
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/**
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* Set the height of the water level, as a constant value across the whole map.
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*/
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virtual void SetWaterLevel(entity_pos_t h) = 0;
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/**
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* Get the current water level at the given point.
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*/
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virtual entity_pos_t GetWaterLevel(entity_pos_t x, entity_pos_t z) = 0;
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/**
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* Get the current water level at the given point.
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*/
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virtual float GetExactWaterLevel(float x, float z) = 0;
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DECLARE_INTERFACE_TYPE(WaterManager)
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};
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#endif // INCLUDED_ICMPWATERMANAGER
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