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///////////////////////////////////////////////////////////////////////////////
//
// Name: Color.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _COLOR_H
#define _COLOR_H
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
// simple defines for 3 and 4 component floating point colors - just map to
// corresponding vector types
typedef CVector3D RGBColor;
typedef CVector4D RGBAColor;
// exposed as function pointer because it is set at init-time to
// one of several implementations depending on CPU caps.
extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src);
// call once ia32_Init has run; detects CPU caps and activates the best
// possible codepath.
extern void ColorActivateFastImpl();
#endif