A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
This was SVN commit r12607.
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@ -13,9 +13,9 @@
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<define name="USE_SPECULAR_MAP" value="1"/>
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<!-- Settings for effects above:
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First value: Normal mapping intensity.
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First value: Normal mapping intensity.
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Second value: Specular power.
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Third value: Parallax scale.
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Fourth value: AO amount. -->
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<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
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<uniform name="effectSettings" value="1.0 25.0 0.0075 0.85"/>
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</material>
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@ -17,7 +17,7 @@
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<define name="USE_AO" value="1"/>
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<!-- Settings for effects above:
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First value: Normal mapping intensity.
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First value: Normal mapping intensity.
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Second value: Specular power.
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Third value: Parallax scale.
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Fourth value: AO amount. -->
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@ -3,19 +3,11 @@
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<shader effect="model"/>
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<alternative material="player_trans.xml" quality="1"/>
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<define name="USE_PLAYERCOLOR" value="1"/>
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<!--<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
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<conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
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<conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
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<define name="USE_NORMAL_MAP" value="1"/>-->
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<define name="USE_SPECULAR_MAP" value="1"/>
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<define name="USE_SELF_LIGHT" value="1"/>
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<!--<define name="USE_AO" value="1"/>-->
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<!-- Settings for effects above:
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First value: Normal mapping intensity.
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First value: Normal mapping intensity.
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Second value: Specular power.
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Third value: Parallax scale.
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Fourth value: AO amount. -->
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<material>
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<shader effect="model"/>
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<alternative material="player_trans.xml" quality="1"/>
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<define name="USE_PLAYERCOLOR" value="1"/>
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<define name="USE_SPECULAR_MAP" value="1"/>
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<define name="USE_SELF_LIGHT" value="1"/>
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<!-- Settings for effects above:
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First value: Normal mapping intensity.
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Second value: Specular power.
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Third value: Parallax scale.
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Fourth value: AO amount. -->
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<uniform name="effectSettings" value="1.0 20.0 0.0075 0.85"/>
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</material>
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