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forked from 0ad/0ad

Adding "Unknown" random map. Updating "Gulf of Bothnia".

This was SVN commit r12545.
This commit is contained in:
O.Davoodi 2012-08-29 13:00:01 +00:00
parent 95ccd432c8
commit 0d0bc32736
3 changed files with 1804 additions and 2 deletions

View File

@ -278,7 +278,7 @@ var fz = fractionToTiles(0.5);
ix = round(fx);
iz = round(fz);
var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
var lSize = 1;
var placer = new ClumpPlacer(mapArea * 0.08 * lSize, 0.7, 0.05, 10, ix, iz);
var terrainPainter = new LayeredPainter(
@ -319,7 +319,7 @@ iz = round(fz)+1;
var lSize = sqrt(sqrt(sqrt(scaleByMapSize(1, 6))));
var placer = new ClumpPlacer(mapArea * 0.17 * lSize, 0.7, 0.05, 10, ix, iz);
var placer = new ClumpPlacer(mapArea * 0.15 * lSize, 0.7, 0.05, 10, ix, iz);
var terrainPainter = new LayeredPainter(
[tGrass, tGrass, tGrass, tGrass], // terrains
[1, 4, 2] // widths

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,12 @@
{
"settings" : {
"Name" : "Unknown",
"Script" : "unknown.js",
"Description" : "The unknown... Warning: May be a naval map",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Preview" : "unknown.png",
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
}