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This was SVN commit r14112.
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@ -4,7 +4,7 @@ var g_IsNetworked = false;
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// Is this user in control of game settings (i.e. is a network server, or offline player)
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var g_IsController;
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// Match ID for tracking
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var g_MatchID
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var g_MatchID;
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// Cache the basic player data (name, civ, color)
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var g_Players = [];
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