Misc stuff.
This was SVN commit r8746.
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@ -31,4 +31,7 @@
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<Health>
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<Max>2000</Max>
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</Health>
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<GarrisonHolder>
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<Max>10</Max>
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</GarrisonHolder>
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</Entity>
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@ -4,7 +4,20 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/wrld_handcart.pmd</mesh>
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<texture>props/wrld_cart.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="wood a">
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<texture>props/wood_a.png</texture>
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</variant>
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<variant frequency="1" name="wood b">
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<texture>props/wood_b.png</texture>
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</variant>
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<variant frequency="1" name="wood c">
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<texture>props/wood_c.png</texture>
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</variant>
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<variant frequency="1" name="wood d">
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<texture>props/wood_d.png</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_handcart_broken.pmd</mesh>
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<props/>
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<texture>props/wrld_wood_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="wood b">
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<texture>props/wood_b.png</texture>
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</variant>
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<variant frequency="1" name="wood d">
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<texture>props/wood_d.png</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_table_long.pmd</mesh>
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<props/>
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<texture>props/wrld_wood_9.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="wood a">
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<texture>props/wood_a.png</texture>
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</variant>
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<variant frequency="1" name="wood b">
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<texture>props/wood_b.png</texture>
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</variant>
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<variant frequency="1" name="wood c">
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<texture>props/wood_c.png</texture>
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</variant>
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<variant frequency="1" name="wood d">
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<texture>props/wood_d.png</texture>
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</variant>
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<variant frequency="1" name="wood e">
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<texture>props/wood_e.png</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_table_short.pmd</mesh>
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<props/>
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<texture>props/wrld_wood_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="wood a">
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<texture>props/wood_a.png</texture>
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</variant>
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<variant frequency="1" name="wood b">
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<texture>props/wood_b.png</texture>
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</variant>
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<variant frequency="1" name="wood c">
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<texture>props/wood_c.png</texture>
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</variant>
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<variant frequency="1" name="wood d">
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<texture>props/wood_d.png</texture>
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</variant>
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<variant frequency="1" name="wood e">
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<texture>props/wood_e.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="vase a">
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<mesh>props/wrld_vase_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="vase b">
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<mesh>props/wrld_vase_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="vase c">
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<mesh>props/wrld_vase_c.pmd</mesh>
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</variant>
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<variant frequency="1" name="vase d">
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<mesh>props/wrld_vase_d.pmd</mesh>
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</variant>
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<variant frequency="1" name="vase e">
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<mesh>props/wrld_vase_e.pmd</mesh>
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</variant>
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<variant frequency="1" name="vase f">
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<mesh>props/wrld_vase_f.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/vase_iberians.png</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/props/vase_iberians.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/vase_iberians.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/wood_e.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/wood_e.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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