Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
This was SVN commit r12815.
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binaries/data/mods/internal/maps/scenarios/Belgian_Bog_night.xml
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binaries/data/mods/internal/maps/scenarios/Belgian_Bog_night.xml
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binaries/data/mods/public/art/meshes/props/maur_long_sword.dae
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binaries/data/mods/public/art/meshes/props/maur_long_sword.dae
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