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forked from 0ad/0ad

Persian stable actor and template

This was SVN commit r10381.
This commit is contained in:
Pureon 2011-10-09 19:57:29 +00:00
parent bb32cc9794
commit 22c7346dbd
3 changed files with 48 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Stables">
<mesh>structural/pers_stables.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Footprint>
<Square width="19.0" depth="17.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Tavileh</SpecificName>
<History>Cavalry was primarily used as an elite assault force by the Persians</History>
</Identity>
<Obstruction>
<Static width="17.0" depth="15.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_cavalry_archer_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/persians/stables.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>