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forked from 0ad/0ad

A bunch of Persian chariot stuff.

This was SVN commit r10395.
This commit is contained in:
Michael D. Hafer 2011-10-12 07:16:55 +00:00
parent 2a39ba2f91
commit 22d169f3c6
20 changed files with 278 additions and 108 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="horse armor peytral - iron">
<mesh>props/horse_peytral_large.dae</mesh>
<texture>props/helmet/pers_h2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,20 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<variant>
<mesh>structural/pers_chariot_a.dae</mesh>
<props>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider"/>
<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider2"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
<texture>structural/pers_chariot_a.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,20 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<variant>
<mesh>structural/pers_chariot_b.dae</mesh>
<props>
<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider"/>
<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
<texture>structural/pers_chariot_b.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,20 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<variant>
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
<texture>structural/pers_chariot_e.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="60"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse1a">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse1b">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="1brown">
<colour>74 48 28</colour>
</variant>
<variant frequency="1" name="1beige">
<colour>175 141 107</colour>
</variant>
<variant frequency="1" name="1gray">
<colour>134 134 134</colour>
</variant>
<variant frequency="1" name="1black">
<colour>36 36 36</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="48"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="115"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="95"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse2a">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse2b">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="2brown">
<colour>151 124 85</colour>
</variant>
<variant frequency="1" name="2beige">
<colour>235 216 199</colour>
</variant>
<variant frequency="1" name="2gray">
<colour>181 181 181</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="45"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse3a">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse3b">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="3brown">
<colour>91 60 38</colour>
</variant>
<variant frequency="1" name="3beige">
<colour>196 175 115</colour>
</variant>
<variant frequency="1" name="3gray">
<colour>129 133 135</colour>
</variant>
<variant frequency="1" name="3black">
<colour>26 26 26</colour>
</variant>
<variant frequency="1" name="3white">
<colour>255 255 255</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="52"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="112"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse4a">
<texture>skeletal/horse_pers_csw_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse4b">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="4brown">
<colour>84 53 33</colour>
</variant>
<variant frequency="1" name="4beige">
<colour>205 157 114</colour>
</variant>
<variant frequency="1" name="4gray">
<colour>106 114 125</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/pers_chariot_b.dae</mesh>
<texture>structural/pers_chariot_b.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_e_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/cavalry_archer_e_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_a_r.xml" attachpoint="rider2"/>
</props>
<texture>structural/pers_chariot_e.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -31,6 +31,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_a_r.xml</Actor>
<Actor>units/persians/cavalry_archer_a.xml</Actor>
</VisualActor>
</Entity>

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@ -40,6 +40,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_b_r.xml</Actor>
<Actor>units/persians/cavalry_archer_b.xml</Actor>
</VisualActor>
</Entity>

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@ -29,6 +29,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_e_r.xml</Actor>
<Actor>units/persians/cavalry_archer_e.xml</Actor>
</VisualActor>
</Entity>