Increase the maximum observer limit to 32 for the upcoming release, refs #4210.
This was SVN commit r18719.
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@ -363,7 +363,7 @@ enabledmods = "mod public"
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[network]
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duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
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lateobserverjoins = false ; Allow observers to join the game after it started
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observerlimit = 6 ; Prevent further observer joins in running games if this limit is reached
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observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached
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[overlay]
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fps = "false" ; Show frames per second in top right corner
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@ -83,7 +83,7 @@
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"type": "number",
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"label": "Observer Limit",
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"tooltip": "Prevent further observer from joining if the limit is reached",
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"parameters": { "config": "network.observerlimit", "min": 0, "max": 16 }
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"parameters": { "config": "network.observerlimit", "min": 0, "max": 32 }
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},
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{
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"type": "number",
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@ -44,9 +44,9 @@
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* Number of peers to allocate for the enet host.
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* Limited by ENET_PROTOCOL_MAXIMUM_PEER_ID (4096).
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*
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* At most 8 players, 16 observers and 1 temporary connection to send the "server full" disconnect-reason.
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* At most 8 players, 32 observers and 1 temporary connection to send the "server full" disconnect-reason.
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*/
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#define MAX_CLIENTS 25
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#define MAX_CLIENTS 41
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#define DEFAULT_SERVER_NAME L"Unnamed Server"
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#define DEFAULT_WELCOME_MESSAGE L"Welcome"
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