diff --git a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml index 2bf58df896..f6daa5450b 100644 --- a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml +++ b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml @@ -4,8 +4,13 @@ structural/rome_market_struct1_tran.dae - + + + + + + - basic_trans.xml + basic_trans_ao_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml index ebb8225278..683c004cd2 100644 --- a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml +++ b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml @@ -8,8 +8,9 @@ + - player_trans_parallax_spec.xml + player_trans_ao_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/structures/romans/market.xml b/binaries/data/mods/public/art/actors/structures/romans/market.xml index 9943ab60c4..7759b88a7c 100644 --- a/binaries/data/mods/public/art/actors/structures/romans/market.xml +++ b/binaries/data/mods/public/art/actors/structures/romans/market.xml @@ -9,7 +9,12 @@ - + + + + + + @@ -25,5 +30,5 @@ - player_trans.xml + player_trans_ao_parallax_spec.xml diff --git a/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml b/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml index ccd3507eb8..9de0e5539e 100644 --- a/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml +++ b/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml @@ -11,7 +11,8 @@ COMMENT: Pixels that are exactly white are calculated more efficiently (on average) if dynamic branching is supported by the player's GPU. EFFICIENCY: This is a moderately expensive effect, so use with care. --> - + + - +