diff --git a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml
index 2bf58df896..f6daa5450b 100644
--- a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml
+++ b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct1_trans.xml
@@ -4,8 +4,13 @@
structural/rome_market_struct1_tran.dae
-
+
+
+
+
+
+
- basic_trans.xml
+ basic_trans_ao_parallax_spec.xml
diff --git a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml
index ebb8225278..683c004cd2 100644
--- a/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml
+++ b/binaries/data/mods/public/art/actors/props/structures/romans/market_struct2.xml
@@ -8,8 +8,9 @@
+
- player_trans_parallax_spec.xml
+ player_trans_ao_parallax_spec.xml
diff --git a/binaries/data/mods/public/art/actors/structures/romans/market.xml b/binaries/data/mods/public/art/actors/structures/romans/market.xml
index 9943ab60c4..7759b88a7c 100644
--- a/binaries/data/mods/public/art/actors/structures/romans/market.xml
+++ b/binaries/data/mods/public/art/actors/structures/romans/market.xml
@@ -9,7 +9,12 @@
-
+
+
+
+
+
+
@@ -25,5 +30,5 @@
- player_trans.xml
+ player_trans_ao_parallax_spec.xml
diff --git a/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml b/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml
index ccd3507eb8..9de0e5539e 100644
--- a/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml
+++ b/binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml
@@ -11,7 +11,8 @@
COMMENT: Pixels that are exactly white are calculated more efficiently (on average)
if dynamic branching is supported by the player's GPU.
EFFICIENCY: This is a moderately expensive effect, so use with care. -->
-
+
+
-
+